PerformanceĪ new Performance tab has been added to easily view scene statistics and preview profiled information with the help of a Heat map. This contains example converter plugins for 3Delight, Arnold, Redshift, Renderman and USD. plugins/Src/Resources/Core/Plugins/MaterialSoloingConverters.py The soloing tools are also customizable through python scripts, for which examples can be found within the Katana install directory under: The Material Solo ports will only be visible within the top level of the Material network but the Soloing icon can still be accessed on the top of the OUTPUT sidebar. The Soloing tools can also be used within ShadingGroups. When the mouse is not hovered over a node/port, users can switch between the solo ports by using the same 1 through 9 shortcuts. Users are able to assign up to all of the 1 through 9 Material Solo slots, the name of the node will appear on the Material Solo port and a corresponding number icon will appear next to the node. This will simultaneously enable the Soloing functionality and connect the selected node or port. Placing a connection directly to or from the Material Solo sidebarĪdditionally, 1 through 9 shortcuts can be used while the Material Solo isn't active.The hovered port will be connected to the Material Solo sidebar Hovering over a port and using shortcuts 1 through 9.The first port available will be connected to the Material Solo sidebar Hovering over a node and using shortcuts 1 through 9.Once enabled, the OUTPUT column will display ports available to solo nodes. The Material Solo functionality can be enabled by toggling the solo icon on the OUTPUT sidebar within the NetworkMaterialCreate or NetworkMaterialEdit nodes, or by using the 0 keyboard shortcut. This is a temporary action and when activated, the results will be reflected in an interactive session during a Preview or Live render. This allows users to preview various sections of their materials independently from the rest of the network. A new Material Solo feature has been introduced, bringing the ability to short-circuit shading networks within the Network Material context.
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